"As someone who played the original Super Mario Maker for over 7500 hours and built a career streaming it, I was extremely excited for the sequel," says Aurateur, who has been streaming since late 2015 and now has over 140,000 followers on Twitch. When it was released a few weeks later, USG Reviews Editor Mike Williams gave Super Mario Maker 2 a solid score, but also said that it amounted to "two steps forward against the one step back." One streamer I spoke to echoes this sentiment. It was a stumbling point, and a bit of a sign of things to come. Here was a sequel delivering the highly requested addition of multiplayer, a boon to its tight knit streaming community, but then it would only allow for matchmade games. Just a month before its release, word that Super Mario Maker 2 wouldn't include the option of online play with friends caused a stir in the community. In the end though, Mario Maker 2 didn't quite match the highest hopes of its fanbase. When it was indeed confirmed to be a sequel, expectations were immediately raised. Who better to weigh in on what Super Mario Maker 2 does and doesn't get right? Sizing Up Its Success As a SequelĪhead of Super Mario Maker 2's unveiling early last year, lots of Mario Maker fans were hoping for a port to the Switch, with a proper sequel being a pipedream scenario. Even though Super Mario Maker 2 has seen its "final major update," these folks will likely keep at it for a long time. If it doesn't feel like Super Mario Maker 2 is as big a deal as its predecessor, then, it's worth not only interrogating why that might be-the missed opportunities and potential improvements it could still benefit from-but to talk to the streamers who continue to be entertained by it. In all those terms, Super Mario Maker 2 has been a success. Its two big updates both added features and functionality that the community, by and large, seem to enjoy. It serves as the main streaming game for several folks with tens of thousands of subscribers. The sequel has already outsold the original by over a million copies. Released a year ago yesterday, Super Mario Maker 2 reviewed well here and at many other publications. The consensus at USgamer is that it doesn't feel like it has. Moving to Super Mario Maker 2 on the Switch, then, seemingly had the potential to make user-made Mario into an even bigger phenomenon. Nintendo designed an easy-to-use level editor and basically let players have at it, leading to an explosion in creativity and community that not even the Wii U's relative unpopularity could stifle. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.įor a certain type of person, the core idea behind Super Mario Maker describes their perfect game. This article first appeared on USgamer, a partner publication of VG247.
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